
- BGG rating
- 6.9
Expansion for Fireball Island: The Curse of Vul-Kar
Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass
2018
Rules assistance for Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 30–60 min
- 7+
- Complexity 1.6/5

Rules assistant for Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass
What would you like to know?
Answers come from the official rulebook, with the page to check.
Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass is an expansion for Fireball Island: The Curse of Vul-Kar released in 2018 for 2–4 players, 30–60 minutes per game, and ages 7 and up. It was designed by Rob Daviau, JR Honeycutt, and Justin D. Jacobson and its main mechanics are Take That, Set Collection, and Push Your Luck.
About the game
Long ago, a pirate ship crashed on the shores of Fireball Island. During your visit, you can stumble upon it through one of the many caves. Gather the pirates' treasure, but watch out for cannonballs that seem to be fired by apparitions of the long-dead buccaneers. Wreck of the Crimson Cutlass introduces a new play area to Fireball Island: The Curse of Vul-Kar. The ship features new treasures to collect and introduces new action cards with more of a take-that feel. On the ship, you'll face two new threats. The crow's nest collect marbles until it suddenly tips over, spilling them all over the deck of the ship. The jolly roger in the bow launches a single marble toward anyone foolish enough to take the captain's wheel.
Mechanics
Publishers
- Fabrika Igr
- Restoration Games
Questions and answers
Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass belongs to these categories: Travel, Action / Dexterity, and Adventure. Its main mechanics are Take That, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass are: Rob Daviau, JR Honeycutt, and Justin D. Jacobson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass as an expansion for Fireball Island: The Curse of Vul-Kar. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fireball Island: The Curse of Vul-Kar to use it. Check that your edition of Fireball Island: The Curse of Vul-Kar is compatible, as some expansions were revised between editions.