
- BGG rank
- BGG #1,421
- BGG rating
- 6.8
Similo
- 2–8 players
- 10–15 min
- Complexity 1.1/5
- 2019

Rules assistance for Firesiege: Bastions of Hope
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Firesiege: Bastions of Hope is an expansion for Firesiege: A Feralis Story released in 2027 for 1–5 players, 60–90 minutes per game, and ages 12 and up. It was designed by Martino Chiacchiera and Michele "Pablo" Granocchia and its main mechanics are Variable Set-up, Cooperative Game, and Communication Limits.
In Firesiege: Bastions of Hope, new strategies and powerful allies offer fresh ways to resist the siege. This expansion requires the base game and introduces modular content that expands tactical possibilities. The Monoliths allow the construction of a multi-part structure that accelerates troop deployment, but it must be carefully positioned as it can be targeted by enemies. Ballistas provide automated defensive support, striking nearby foes without requiring player actions. The Champion introduces a shared unit that any player can control, enabling coordinated plays and powerful abilities. A new Hero joins the battle, specializing in aggressive, fast-moving attacks capable of breaking enemy lines. Each Objective is linked to specific modules, encouraging varied combinations and playstyles. With Bastions of Hope, players gain new tools and opportunities, but the siege remains relentless. —description from the publisher
Firesiege: Bastions of Hope supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Firesiege: Bastions of Hope is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Firesiege: Bastions of Hope for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Firesiege: Bastions of Hope belongs to these categories: Fantasy and Expansion for Base-game. Its main mechanics are Variable Set-up, Cooperative Game, and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Firesiege: Bastions of Hope are: Martino Chiacchiera and Michele "Pablo" Granocchia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Firesiege: Bastions of Hope as an expansion for Firesiege: A Feralis Story. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Firesiege: A Feralis Story to use it. Check that your edition of Firesiege: A Feralis Story is compatible, as some expansions were revised between editions.