
- BGG rank
- BGG #4,245
- BGG rating
- 6.2
Five Crowns
1996
Rules assistance for Five Crowns
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–7 players
- 30 min
- 8+
- Complexity 1.2/5
About the game
Five Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld. The twist is that in each hand the number of cards required to create a meld increases, from three cards in the first hand to thirteen in the last. The game, therefore, consists of eleven hands. In each hand, in addition to the six Jokers, other cards are designated as wild: in the first hand 3s are wild; in the second hand 4s are wild, and so on until in the last hand the Kings go wild. (You can remember which cards are wild because it matches the number of cards in hand, i.e., in the first hand you hold three cards and 3s are wild.) A hand ends when a player can meld all cards in her hand after the discard.
Categories
Designers
Publishers
- Broadway Toys LTD
- asmodee
- AMIGO
- PlayMonster
- 999 Games
- Nordic Games ehf
- Gigamic
- Coiledspring Games
- Set Enterprises, Inc.
Questions and answers
The rules assistant for Five Crowns will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Five Crowns supports 1–7 players according to the catalogue.
The listed playing time for Five Crowns is 30 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Five Crowns for ages 8 and up. Check the age guidance on your edition.
The credited designers of Five Crowns are: Marsha J. Falco.
The catalogue lists Five Crowns as a base game.
Rules assistant for Five Crowns
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