Five Cucumbers
BGG rank
BGG #6,967
BGG rating
6.0

Five Cucumbers

2013

Rules assistance for Five Cucumbers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 25 min
  • 8+
  • Complexity 1.3/5

About the game

Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick! It's not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the last trick as you will also need some high cards for taking over key tricks. The player who wins the final (seventh) trick screwed up and must take cucumbers. Each player collects their cucumbers at the end of a round, and if a player has more than five cucumbers, he is out of the game; five cucumbers is the most you can have! In this way more and more players are excluded from the game until the final two are playing for victory! Five Cucumbers is a modern variant of the trick-taking game Cucumber (Agurk, Gurka), which is well-known primarily in Scandinavia. We are excited to bring you our new version!

Categories

Publishers

  • Edge Entertainment
  • Arclight Games
  • Kaissa Chess & Games
  • Swan Panasia Co., Ltd.
  • Mandoo Games
  • Matagot
  • Giochi Uniti
  • Hobby Game Mall
  • Albi
  • Rio Grande Games
  • 2Tomatoes Games
  • White Goblin Games
  • Lacerta
  • 2F-Spiele
  • Stronghold Games

Questions and answers

The rules assistant for Five Cucumbers will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.

Rules assistant for Five Cucumbers

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