
- BGG rank
- BGG #1,988
- BGG rating
- 6.5
L.L.A.M.A.
- 2–6 players
- 20 min
- Complexity 1.1/5
- 2019

2020
Rules assistance for Five Three Five
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Five Three Five is a board game released in 2020 for 2–6 players, 15–30 minutes per game, and ages 8 and up. It was designed by かぶきけんいち (Kenichi Kabuki) and its main mechanics are Hand Management, Push Your Luck, and Ladder Climbing.
535 is a Climbing/Shedding game for 2 to 6 Players. The game's deck is comprised of cards numbered 1-15, with cards of rank 6 and 10 missing. The deck contains multiple copies of each card, depending on player count (4 each at 2-4 players/5 each at 5+ players). In addition to a rank, each card has a point value, which depends on the rank’s strength. The object of the game is for players to be the first to play all of their cards to the table. On a turn, a player may play one, two, or three cards to a single, central meld. Playable meld-types are: -Single: Any one card. (1 < 7 < 14) -Set: Any two or more cards of equal rank. (1,1,1 < 14,14,14) -Run: Any two or more cards of consecutive rank. (1,2,3 > 11,12,13) On a turn, a player chooses to do one of the following actions: -Overwrite: Play a higher ranked meld, which matches the meld-type and size of the central meld. -Add: Attach a card or cards to the central meld, making sets/runs longer. -Pass: A player who can not or chooses not to play into the central meld may pass. Once a player passes, they are out for the trick. A trick ends once 1 of 4 things happens: -All but one player passes. -A player adds the fourth card to an active set of a like-numbered meld (or fifth in a 5+ player game). -A player adds the fifth card of a run. -A player plays a meld that follows the “Rule of 8’s” (See Below). The last player to have played a card to the meld in any of these situations above clears the trick and leads the next. A lead player must always play one, two, or three cards and may never "Pass". Once one player has played their final card(s) to the table, the round ends immediately. The other players then score the points indicated on the cards left in their hands. Rounds are played until one player has 20 or more points, leaving the player(s) with the least points the winner(s). Rule of 8’s: All cards of rank 8 in the deck are worth the most points in the game. However, these cards have a special function. When a rank 8 card is played to a trick (ie. A single 8, a set of 8’s, a run of either 7,8 or 7,8,9) the trick is immediately cleared and the player who played the “Rule of 8’s” clears the trick and leads the next. The only time the Rule of 8’s will not function is when an 8 is included in the opening meld of any trick.
Five Three Five supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Five Three Five is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Five Three Five for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Five Three Five has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Five Three Five belongs to these categories: Card Game. Its main mechanics are Hand Management, Push Your Luck, and Ladder Climbing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Five Three Five are: かぶきけんいち (Kenichi Kabuki). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Five Three Five as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.