
- BGG rank
- BGG #48
- BGG rating
- 8.0
Heat: Pedal to the Metal
- 1–6 players
- 30–60 min
- Complexity 2.2/5
- 2022

Rules assistance for Flamme Rouge: Grand Tour
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flamme Rouge: Grand Tour is an expansion for Flamme Rouge released in 2024 for 2–6 players, 45–60 minutes per game, and ages 8 and up. It was designed by Asger Aleksandrov Granerud and its main mechanics are Hand Management, Race, and Simultaneous Action Selection.
Flamme Rouge: Grand Tour introduces multi-stage campaigns, varying from short 3-stage Tours all the way up to full 21-stage Grand Tours. In addition to the campaign mode, this expansion also includes new track tiles, special stages and specialist riders that allow you to customize your decks. Each of these additions can be used both in single-stage races and in the campaign mode.
Flamme Rouge: Grand Tour supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flamme Rouge: Grand Tour is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flamme Rouge: Grand Tour for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flamme Rouge: Grand Tour has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flamme Rouge: Grand Tour belongs to these categories: Racing, Expansion for Base-game, and Sports. Its main mechanics are Hand Management, Race, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flamme Rouge: Grand Tour are: Asger Aleksandrov Granerud. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flamme Rouge: Grand Tour as an expansion for Flamme Rouge. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Flamme Rouge to use it. Check that your edition of Flamme Rouge is compatible, as some expansions were revised between editions.