Fleet Commander: 2 – Beyond the Gate
BGG rating
7.8

Expansion for Fleet Commander: 1 – Ignition

Fleet Commander: 2 – Beyond the Gate

2015

Rules assistance for Fleet Commander: 2 – Beyond the Gate

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 12+

Rules assistant for Fleet Commander: 2 – Beyond the Gate

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fleet Commander: 2 – Beyond the Gate is an expansion for Fleet Commander: 1 – Ignition released in 2015 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Didier Dincher and Elwin Charpentier and its main mechanics are Dice Rolling and Grid Movement.

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About the game

Fleet Commander: 2 – Beyond the Gate, the first expansion for ''Fleet Commander: 1 – Ignition'', includes: 4 miniatures of the Cruiser, a new type of ship of class 3 with bonus when it uses its shields 3 new special weapons: Interdictor, Vortex Jump and Exo-Bomb 2 new Fields: Gas Cloud and Radar Anomaly Everything you need to play multi-player games: Jump Gate tokens and Fleet Markers Rules to use the new items, to build custom fleets and conduct massive battles in multi-player games, and to play two scenarios that use Jump Gates

Questions and answers

Fleet Commander: 2 – Beyond the Gate supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.