
- BGG rank
- BGG #6,050
- BGG rating
- 7.8
Fighters of the Pacific
- 1–2 players
- 120 min
- Complexity 2.2/5
- 2023

Rules assistance for Fleet Commander: Orbit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fleet Commander: Orbit is an expansion for Fleet Commander: 1 – Ignition released in 2015 for 2 players and ages 12 and up. It was designed by Didier Dincher and its main mechanics are Dice Rolling and Grid Movement.
"Fleet Commander: Orbit", an expansion for "Fleet Commander: 1 – Ignition", is a 60 x 60 cm rubber game mat that allows players to extend confrontations to solar systems. This mat can also be used with the newest release in the Fleet Commander family, "Fleet Commander: Genesis". The presence of a sun at the center of the battle field changes the spacetime within which your ships operate and the tactics required to win.
Fleet Commander: Orbit supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Fleet Commander: Orbit for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fleet Commander: Orbit has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fleet Commander: Orbit belongs to these categories: Miniatures and Science Fiction. Its main mechanics are Dice Rolling and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fleet Commander: Orbit are: Didier Dincher. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fleet Commander: Orbit as an expansion for Fleet Commander: 1 – Ignition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fleet Commander: 1 – Ignition to use it. Check that your edition of Fleet Commander: 1 – Ignition is compatible, as some expansions were revised between editions.