Fleet: Crab Meeples
BGG rating
7.1

Expansion for Fleet

Fleet: Crab Meeples

2014

Rules assistance for Fleet: Crab Meeples

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 30 min
  • 10+
  • Complexity 2.7/5

Rules assistant for Fleet: Crab Meeples

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fleet: Crab Meeples is an expansion for Fleet released in 2014 for 1–6 players, 30 minutes per game, and ages 10 and up. It was designed by Ben Pinchback and Matt Riddle and its main mechanics are Hand Management and Auction / Bidding.

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About the game

Part of Fleet: Arctic Bounty Kickstarter campaign. They will be available by other outlets Quantity: 5 Bay Card: During setup, place all five Crab Meeples near the center of the play area. A Crab Meeple is caught by the first full boat of each different Standard license in the game. If more than one player completes the criteria in the same phase and round, tie is broken by first in turn order. When a boat reaches capacity and is the first of its type to do so, that player immediately receives a Crab Meeple and places it on the license matching that boat. The Crab Meeple cannot be lost. All Crab Meeples held at Game End are worth 4 VP

Questions and answers

Fleet: Crab Meeples supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.