
- BGG rank
- BGG #28,289
- BGG rating
- 5.1
Los Viajes del Capitán Foucault
- 3–6 players
- 9–36 min
- Complexity 1.7/5
- 2015

2019
Rules assistance for Flip
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flip is a board game released in 2019 for 2–6 players, 20–40 minutes per game, and ages 14 and up. It was designed by Beagle Games, Ji-Young Kim, and Mi-Sun Kim and its main mechanics are Storytelling, Role Playing, and Voting.
FLIP is a communication & storytelling game that help you to get to know others and learn their strengths and weaknesses. It is designed to experience personality theory through transactional analysis. You can play FLIP in three different ways. 1. Players draft six weakness cards (five of which are their real weaknesses and a fake one), players pick three cards from their hands and tell stories about their weaknesses and others guess whether each stories are real or fake. 2. Players take six weakness/strength cards (one side is weakness and the other side shows strength), open a situation card in the middle of the table, each player picks one card from hand and explain how the weakness or strength can help them overcome the situation they are facing, then they vote who told the most persuasive story. 3. Open top five cards from the deck and lay them on the table weakness-side up, one player becomes a protagonist, everyone including the protagonist him or herself picks two weaknesses that are most likely the protagonist's personality and write the card numbers on their sheets. Each correct guess gives you a point. To achieve victory, you must try hard to understand other players’ characteristics and also make yourself appealing. You can play FLIP with people you’ve just met or people you’ve known for a long time. A few examples of the weakness/strength cards: (I'm stubborn/I have strong will) (I act without thinking/I enjoy challenging myself) (I take too much time to make decisions/I think deeply first, and then act)
Flip supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Flip is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flip for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flip has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Flip belongs to these categories: Bluffing and Educational. Its main mechanics are Storytelling, Role Playing, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flip are: Beagle Games, Ji-Young Kim, and Mi-Sun Kim. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flip as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.