
- BGG rating
- 7.0
Force of Will: Valhalla Cluster
- 2014

2014
Rules assistance for Force of Will
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Force of Will is a board game released in 2014 for 2 players, 30 minutes per game, and ages 13 and up. Its main mechanics are Hand Management and Deck, Bag, and Pool Building.
In ancient times, there was a land where Gods and Demons would wage war. A land that was graced by the five Elements, Valhalla. After a long period of time, the fighting never ceased, and would repeat itself time after time. Soon enough, the war itself would involve the people living in Valhalla. The Gods and Demons would then develop techniques to summon and reincarnate strong, radiant souls, into battlers and soldiers to aid them in their cause. A whisper was heard... "In exchange for your soul, I shall bestow upon you power unimaginable..." In order to pave a new path to a brighter future, people gathered, and made pacts (Judgement) that would grant them new powers. Those who fight for their own beliefs, those who fight for the Gods, those who fight against the Gods, their spirit drives them into battle, and the battle has just begun. Game Play Players select a Ruler, which represents them in the game, and build a deck of cards around this ruler. You also have a separate deck of 10-20 Magic Stone cards. During your turn you draw cards from your deck and play different types of cards to the field of play, interacting with your and your opponent's cards: Magic Stones: Cards that produce Will which you use to pay the cost of other cards. Resonators: Creatures you summon to help you in battle to defeat your opponent. Spells: They allow a player to support their Resonators with various effects, or hinder their opponent's Resonators. Additions: Enchantments or Enhancements to augment their own Resonators or weaken opposing Resonators. Objective of the Game: 1. Lower the opponent players life from 4000 to 0 by attacking them. 2. You also win if the opponent can't draw a card for the compulsory draw in the Draw Phase.
Force of Will supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Force of Will is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Force of Will for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Force of Will has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Force of Will belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Force of Will as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.