
- BGG rank
- BGG #9,913
- BGG rating
- 7.3
Imperial Stars II: Legacy
- 1–2 players
- 60 min
- Complexity 2.5/5
- 2014

2010
Rules assistance for Forlorn: Hope
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Forlorn: Hope is a board game released in 2010 for 1–2 players, 40 minutes per game, and ages 13 and up. It was designed by Chris Taylor (I) and its main mechanics are Grid Movement and Action Points.
Forlorn is a game of tactical combat between a squad of human Space Marines and a nearly unlimited horde of vicious alien Xenos aboard the claustrophobic space station, Hope. The Marine player utilizes a limited number of Action Points to command the Forlorn Squad, hoping that luck and a timely rush of adrenaline will help them to complete their desparate mission with at least a few survivors. The Xeno player has no such worries, as the single-minded horde relentlessly presses in from all sides, fearlessly confronting the human's advantage in firepower, proving that quantity has a quality all its own. This low-complexity, quick-playing game includes two shipboard maps and rules for two-player and solitaire play. Tight, tense, and gripping gameplay will have players making whatever sacrifice is called for in this ultimate battle for survival aboard a contested space station. Can you lead Forlorn Squad on the missions necessary for humanity to survive? Or will the Xenos prove too numerous to stop their relentless destruction? Play Forlorn: Hope and find out.
Forlorn: Hope supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Forlorn: Hope is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Forlorn: Hope for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Forlorn: Hope has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Forlorn: Hope belongs to these categories: Fighting, Wargame, and Science Fiction. Its main mechanics are Grid Movement and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Forlorn: Hope are: Chris Taylor (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Forlorn: Hope as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.