
- BGG rank
- BGG #21,188
- BGG rating
- 5.9
MiniQuest Adventures
- 1–4 players
- 30–90 min
- Complexity 2.4/5
- 2021

Rules assistance for Fortress of Terror: Mines of Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Fortress of Terror: Mines of Darkness is an expansion for Fortress of Terror released in 2022 for 1 player, 60–90 minutes per game, and ages 12 and up. It was designed by John S. Bailey and its main mechanics are Roll / Spin and Move, Dice Rolling, and Square Grid.
The great kingdom of the dwarves lay hidden under the mountain for centuries, producing items of the finest craftsmanship. Suddenly, all within the mountain grew quiet. What has happened to the dwarves and their proud kingdom? Mines of Darkness is the sixth Fantasy Adventure Module in the Roll-With-It system, a modular, solitaire roll-and-write adventure game system with endless possibilities for adventure through an accomplish-the-task-and-escape-the-maze-style gameplay. Gameplay is centered around a maze or map, through which the player must navigate, accomplish some objective(s), and escape the map under pressure from the enemy's attacks via the Doom die. The simple, puzzley, maze-style gameplay is approached differently in each adventure, building on the basic rules with new rules, concepts, and components that make each adventure feel fresh and unique. -description from designer
Fortress of Terror: Mines of Darkness supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Fortress of Terror: Mines of Darkness is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fortress of Terror: Mines of Darkness for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fortress of Terror: Mines of Darkness belongs to these categories: Fantasy, Print & Play, and Dice. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fortress of Terror: Mines of Darkness are: John S. Bailey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fortress of Terror: Mines of Darkness as an expansion for Fortress of Terror. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fortress of Terror to use it. Check that your edition of Fortress of Terror is compatible, as some expansions were revised between editions.