Galaxy Defenders: Close Encounter Danger Variant Cards
BGG rating
7.6

Expansion for Galaxy Defenders

Galaxy Defenders: Close Encounter Danger Variant Cards

2014

Rules assistance for Galaxy Defenders: Close Encounter Danger Variant Cards

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 120 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Galaxy Defenders: Close Encounter Danger Variant Cards

What would you like to know?

Answers come from the official rulebook, with the page to check.

Galaxy Defenders: Close Encounter Danger Variant Cards is an expansion for Galaxy Defenders released in 2014 for 1–5 players, 120 minutes per game, and ages 12 and up. It was designed by Simone Romano and Nunzio Surace and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

Listen to the story

About the game

The Danger Card deck helps the players to shape the difficulty level of the game to their tastes. Any mission can be customized by simply replacing the standard Close-Encounter cards with the Danger variants making the game more challenging. In Galaxy Defenders, one Close Encounter card is drawn on each Alien turn. With the standard Close Encounter cards, if there are no matching aliens on the battlefield, the alien turn typically ends immediately. However, with the Close Encounter Danger Variant Cards, if there are no matching aliens on the map [as indicated by the Effects section of the card], new aliens are teleported onto the map.

Questions and answers

Galaxy Defenders: Close Encounter Danger Variant Cards supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.