
- BGG rating
- 7.9
Rules assistance for Galdor's Grip: 6-Card Knowtional Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 30–45 min
- 12+
- Complexity 2.0/5

Rules assistant for Galdor's Grip: 6-Card Knowtional Expansion
What would you like to know?
Answers come from the official rulebook, with the page to check.
Galdor's Grip: 6-Card Knowtional Expansion is an expansion for Galdor's Grip released in 2022 for 1 player, 30–45 minutes per game, and ages 12 and up. It was designed by Gregg Jewell and its main mechanics are Hand Management, Solo / Solitaire Game, and Move Through Deck.
About the game
The first 6-card expansion for Galdor's Grip explores the outer edges of the Guardian's mind. Using the clever deck construction feature in Galdor's Grip, players can (randomly) mix and match any number of non-essential cards from the Core Set with cards from an expansion to create new card and deck and interactions! This expansion offers new scoring objectives and ways to manipulate the order of the deck. Galdor's Grip is a solo fantasy card game played completely in your hands. As you move through the deck, you’ll need to carefully manipulate the order and orientation of the cards to gain more knowledge of your surroundings and avoid hazards until Galdor is in position to neutralize Feragot. The base game is needed to play this expansion.
Designers
Publishers
- (Web published)
Questions and answers
Galdor's Grip: 6-Card Knowtional Expansion supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Galdor's Grip: 6-Card Knowtional Expansion is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Galdor's Grip: 6-Card Knowtional Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Galdor's Grip: 6-Card Knowtional Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Galdor's Grip: 6-Card Knowtional Expansion belongs to these categories: Card Game, Fantasy, and Print & Play. Its main mechanics are Hand Management, Solo / Solitaire Game, and Move Through Deck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Galdor's Grip: 6-Card Knowtional Expansion are: Gregg Jewell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Galdor's Grip: 6-Card Knowtional Expansion as an expansion for Galdor's Grip. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Galdor's Grip to use it. Check that your edition of Galdor's Grip is compatible, as some expansions were revised between editions.