
- BGG rank
- BGG #10,331
- BGG rating
- 7.6
Trash Poker
- 1–4 players
- 45–90 min
- Complexity 2.5/5
- 2026

2022
Rules assistance for GAP
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
GAP is a board game released in 2022 for 2–6 players, 10 minutes per game, and ages 7 and up. It was designed by Rico Besteher and Frank Noack and its main mechanics are Set Collection.
You play several rounds. In each round you play cards in front of you in order to secure suitable cards from the middle and place them in front of you. The number of your most collected color cards minus the least collected color cards is your score at the end of a round. You collect points over several rounds until someone has exceeded the total target number of points. This ends the game. Whoever has the most points at the end wins.
GAP supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for GAP is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists GAP for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
GAP has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
GAP belongs to these categories: Card Game. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of GAP are: Rico Besteher and Frank Noack. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists GAP as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.