
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024
- Ask about the rules

Rules assistance for Gelb gewinnt!
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Gelb gewinnt! is a board game released in 2005 for 2–8 players, 30 minutes per game, and ages 7 and up.
Gelb gewinnt! is based on the Italian game Scopa; Kosmos described it as Scopa in German style. The game consists of two deck of cards, each consisting of 10 yellow cards and 30 blue cards, valued 1-10. In addition, 80 victory point chips are included. Each round is played as follows: the dealer will deal each player three cards. Four cards are played on the table, open. The players now take turns playing cards. On each turn, a player can play exactly one card. A player can use this card to capture a number of cards on the table. Cards can be captured if the sum of those cards is equal to the card played (i.e. you can capture a six and a two by playing an eight). If a player cannot capture any cards, he has to add a card to those open on the table. A player gets one point for capturing all cards on the table. The round lasts until all players have played their three hand cards. Now, each player receives points: One point for the player who has captured the yellow seven, one point for the player who has captured the most yellow cards and one point for the player who has captured the most cards. The play continues for a couple of rounds (either six rounds for two or three players, or a number of rounds equal to the number of players if there are four or more players. In the end, the player who has collected the most points wins.
Gelb gewinnt! supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gelb gewinnt! is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gelb gewinnt! for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gelb gewinnt! has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gelb gewinnt! belongs to these categories: Card Game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Gelb gewinnt! and want something comparable for your next game night.
The catalogue lists Gelb gewinnt! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.