
- BGG rank
- BGG #10,236
- BGG rating
- 6.7
Mountains out of Molehills
- 2–4 players
- 45–60 min
- Complexity 1.6/5
- 2022

2019
Rules assistance for Gem Hens
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gem Hens is a board game released in 2019 for 2–4 players and 30–45 minutes per game. It was designed by Patrick Marino and Jim DiCamillo and its main mechanics are Set Collection, Dice Rolling, and Action Queue.
Gem Hens is a set collection game in which players send out chickens to collect the gems needed for them to lay the most marvelous jeweled egg. Each round starts with players frantically rolling their chicken dice simultaneously over the span of 20 seconds, saving results they like while re-rolling the rest until time expires. Some dice results provide movement, while others allow you mark rows or columns and drop new gems onto the board. Once the turn order, a.k.a. the Pecking Order, has been established, players will then execute actions one at a time. Players can move their chickens 1-3 spaces depending on the dice spent and possibly shove an opponent's hen out of the way. If a chicken lands on a Grain Gem, a player can place it on their Egg Board. Some Grain Gems are rarer than others. They score positive points if they are part of completed sets on the facet of the jeweled egg and negative points if that facet is incomplete or the gem is unused. The advanced variant of Gem Hens adds Power Clucks, powerful abilities for your chickens that make the battle for precious Grain Gems even more chaotic. -description from publisher
Gem Hens supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gem Hens is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Gem Hens has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gem Hens belongs to these categories: Animals, Dice, and Real-time. Its main mechanics are Set Collection, Dice Rolling, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gem Hens are: Patrick Marino and Jim DiCamillo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gem Hens as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.