
- BGG rating
- 7.2
Get the MacGuffin: Plan C
- 2–14 players
- 5–10 min
- Complexity 2.0/5
- 2019

Rules assistance for Get the MacGuffin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Get the MacGuffin is a board game released in 2018 for 2–11 players, 5–10 minutes per game, and ages 8 and up. It was designed by Andrew Looney and its main mechanics are Hand Management and Player Elimination.
As popularized by Alfred Hitchcock, the "MacGuffin" is the thing that everyone wants and is trying to get. Examples include the Holy Grail, the Maltese Falcon, and the briefcase in the movie Pulp Fiction. The game Get the MacGuffin is a quick and humorous deduction game involving hand management and player elimination. The goal is to be the last player with cards. The player with the MacGuffin card will frequently win the game, but holding onto that card can prove quite difficult! Also, because there are 23 cards in the deck and players are always dealt an equal number of cards, there will always be some cards that are not in play. Figuring out which cards are missing is part of the strategy! Who has the MacGuffin? Will the Assassin take out The Crown? What did the Garbage Collector find in the trash? What will The Thief steal, and from whom? To the shrewd, all may become known, but sometimes all you can do is Shrug.
Get the MacGuffin supports 2–11 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Get the MacGuffin is 5–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Get the MacGuffin for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Get the MacGuffin has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Get the MacGuffin belongs to these categories: Card Game and Deduction. Its main mechanics are Hand Management and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Get the MacGuffin are: Andrew Looney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Get the MacGuffin as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.