%2Fpic7408622.png@webp)
- BGG rank
- BGG #19,462
- BGG rating
- 7.4
Roll on the Range
- 1–4 players
- 15–25 min
- Complexity 1.3/5
- 2023

2022
Rules assistance for Ghosts Love Candy Too Roll and Fright
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ghosts Love Candy Too Roll and Fright is a board game released in 2022 for 1–99 players, 15–20 minutes per game, and ages 6 and up. It was designed by Danny Devine and its main mechanics are Paper-and-Pencil.
It's Halloween and the ghosts are out haunting the neighborhood stealing candy from the kids. A fun print and play game for all ages. Ghosts Love Candy Too Roll & Fright is a series of three different roll and write games, all set in the Ghosts Love Candy Too universe. The games feature some of the same ghosts, kids, and candy found in the physical version of the game Ghosts Love Candy Too. Three different roll and writes, all based around different styles of play are designed to provide varying degrees of complexity. This game is PNP only so you can print and play from home. —description from the publisher
Ghosts Love Candy Too Roll and Fright supports 1–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ghosts Love Candy Too Roll and Fright is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ghosts Love Candy Too Roll and Fright for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ghosts Love Candy Too Roll and Fright belongs to these categories: Print & Play and Dice. Its main mechanics are Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ghosts Love Candy Too Roll and Fright are: Danny Devine. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ghosts Love Candy Too Roll and Fright as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.