
- BGG rank
- BGG #641
- BGG rating
- 7.1
Port Royal
- 2–5 players
- 20–50 min
- Complexity 1.6/5
- 2014

2017
Rules assistance for Gier
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Gier is a board game released in 2017 for 2–5 players, 15 minutes per game, and ages 8 and up. It was designed by Alexander Pfister and its main mechanics are Set Collection and Push Your Luck.
In Gier (Greed), players steal cards from one another to build their own collection, and once you start clawing at others' goods, it's hard to stop — but whoever wants too much will go home empty-handed. At the start of the game, each player takes one crook card and seven number cards, with the number cards being dealt face down from the deck. Players will build up a personal collection turn by turn, with these collected cards being face up. On a player's turn, they play a card from their hand into their collection, then they're allowed to go on a card raid. They choose an opponent, then draw a card from their hand and place it face up on the table. They can stop and keep that card, or they can draw again from the same player; if two stolen cards have the same number, then the player's turn ends, and the cards return to the victim's hands. If the active player has drawn a crook (and stopped voluntarily), they can take a card of their choice from the opponent's collection. Some cards have a special action on them that takes effect as soon as they're drawn from someone's hand, such as looking at an opponent's hand or placing cards from the deck into a collection. Whoever first collects six cards of the same value wins! —description from the publisher
Gier supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gier is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gier for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gier has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gier belongs to these categories: Card Game. Its main mechanics are Set Collection and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gier are: Alexander Pfister. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gier as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.