
- BGG rank
- BGG #23,200
- BGG rating
- 6.4
Magyar népmesék: A társasjáték
- 2–6 players
- 25–45 min
- Complexity 2.4/5
- 2015

1961
Rules assistance for Go: The International Travel Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Go: The International Travel Game is a board game released in 1961 for 2–6 players and 60 minutes per game. Its main mechanics are Set Collection, Roll / Spin and Move, and Point to Point Movement.
The object of the game is to visit as many of the principal cities of the world in as short a time as possible, starting from London; to purchase a souvenir of each place visited and return home to London when an agreed number of souvenirs have been purchased. Travel is made by Air, Sea, Rail and Road. Tickets are purchased at any of the appropriate ticket offices, or at Thomas Cook & Son, and money may be changed at a Bureau de Change, the Bank or at Thomas Cook & Son. Travelers run all the risks of international travel; having unexpected luck en route or encounter complications with customs and local regulations. Players must also change currency frequently throughout the game.
Go: The International Travel Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Go: The International Travel Game is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Go: The International Travel Game has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Go: The International Travel Game belongs to these categories: Travel. Its main mechanics are Set Collection, Roll / Spin and Move, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Go: The International Travel Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.