Gold War (ゴールド・ウォー)
BGG rating
6.8

Gold War (ゴールド・ウォー)

2009

Rules assistance for Gold War (ゴールド・ウォー)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 20–60 min
  • 9+

Rules assistant for Gold War (ゴールド・ウォー)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Gold War (ゴールド・ウォー) is a board game expansion released in 2009 for 3–5 players, 20–60 minutes per game, and ages 9 and up. It was designed by Yoshiyuki Arai (あらいよしゆき) and Touichirou Kawashima and its main mechanics are Hand Management and Dice Rolling.

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About the game

User summary This expansion for Dungeon War (aka Meikyu Kingdom Card Game: Make You Conquest) adds a new concept of Gold Coins, which you can use to pay your mercenaries, bribe your opponents and rank up your facilities. Designer's summary 迷宮を探索してモンスターの部屋を攻略して、自国の土地にするゲームです。 また、お金で傭兵を雇ったり、自国の施設をランクアップして、より勝利に近づくことができます。 Search through the labyrinth to find and capture the monster lairs in order to expand your own domain. Advance towards victory by hiring mercenaries or making improvements on the facilities within your land.

Publishers

  • Adventure Planning Service (冒険企画局 / Bouken)

Questions and answers

Gold War (ゴールド・ウォー) supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.