
- BGG rank
- BGG #24,136
- BGG rating
- 5.9
Meikyu Kingdom Card Game: Make You Conquest
- 3–6 players
- 20 min
- Complexity 1.4/5
- 2005

2009
Rules assistance for Gold War (ゴールド・ウォー)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Gold War (ゴールド・ウォー) is a board game expansion released in 2009 for 3–5 players, 20–60 minutes per game, and ages 9 and up. It was designed by Yoshiyuki Arai (あらいよしゆき) and Touichirou Kawashima and its main mechanics are Hand Management and Dice Rolling.
User summary This expansion for Dungeon War (aka Meikyu Kingdom Card Game: Make You Conquest) adds a new concept of Gold Coins, which you can use to pay your mercenaries, bribe your opponents and rank up your facilities. Designer's summary 迷宮を探索してモンスターの部屋を攻略して、自国の土地にするゲームです。 また、お金で傭兵を雇ったり、自国の施設をランクアップして、より勝利に近づくことができます。 Search through the labyrinth to find and capture the monster lairs in order to expand your own domain. Advance towards victory by hiring mercenaries or making improvements on the facilities within your land.
Gold War (ゴールド・ウォー) supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gold War (ゴールド・ウォー) is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gold War (ゴールド・ウォー) for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gold War (ゴールド・ウォー) belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Hand Management and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gold War (ゴールド・ウォー) are: Yoshiyuki Arai (あらいよしゆき) and Touichirou Kawashima. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gold War (ゴールド・ウォー) as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.