Golem Arcana: Zikia – Tidal Lord
BGG rating
8.0

Expansion for Golem Arcana

Golem Arcana: Zikia – Tidal Lord

2015

Rules assistance for Golem Arcana: Zikia – Tidal Lord

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 45 min
  • 14+

Rules assistant for Golem Arcana: Zikia – Tidal Lord

What would you like to know?

Answers come from the official rulebook, with the page to check.

Golem Arcana: Zikia – Tidal Lord is an expansion for Golem Arcana released in 2015 for 2–8 players and ages 14 and up. Its main mechanics are Dice Rolling, Modular Board, and Action Points.

Similar games

About the game

From the publisher: The Tidal Lord reigns supreme while standing in Water regions on the map. Enemies sharing its region suffer 10 damage each turn, while Allies seeking the Tidal Lord's protection recover 10 health each turn while in its region. Like the non-elite Fen Lord, the Tidal Lord can slow down enemy units. The Riptide attack reduces enemy movement by 3 for one round, but if it shares a Water region with the Tidal Lord this duration is 2 rounds. The Tidal Lord can also utilize a Pull attack like its non-elite brother -- but the Churning Sea has the option of targeting Allies, in which case it gains Accuracy and does zero damage. Combined with the Tidal Lord's passive ability, it can either pull enemy Golems to their watery doom, or re-position allies for healing.

Questions and answers

Golem Arcana: Zikia – Tidal Lord supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.