
- BGG rank
- BGG #20,843
- BGG rating
- 6.3
Tripolo
- 2–4 players
- Complexity 1.0/5
- 2011

2012
Rules assistance for Grabolo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Grabolo is a board game released in 2012 for 3–5 players, 20 minutes per game, and ages 4 and up. It was designed by Maureen Hiron and its main mechanics are Memory and Pattern Recognition.
Prove that you have the best eyes and the fastest hands at the table! Each turn in Grabolo someone rolls two dice, then everyone tries to grab the disk matching the color and the number on the dice. If that disk isn't on the table because someone's already grabbed it, then be the first to identify who has this disk in his pile.
Grabolo supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Grabolo is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grabolo for ages 4 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grabolo has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Grabolo belongs to these categories: Children's Game, Dice, and Real-time. Its main mechanics are Memory and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grabolo are: Maureen Hiron. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grabolo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.