Grand Imperialism
BGG rank
BGG #15,515
BGG rating
6.9

Grand Imperialism

1978

Rules assistance for Grand Imperialism

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 8+
  • Complexity 2.2/5

For 2 players

Rules assistant for Grand Imperialism

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grand Imperialism is a board game released in 1978 for 2–6 players, 60 minutes per game, and ages 8 and up. It was designed by Richard Barr and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

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About the game

A game of expansion and conquest full of glory, bloodshed, deals and double-dealing, heroic stands of small armies against native hordes, gunboat diplomacy and much more. During your turn pirates attack, you accumulate wealth, you draw and play cards, build, move, perhaps lose men to attrition, have battles and attempt to conquer your world. This is a revised version of Flying Buffalo's Imperialism.

Designers

Publishers

  • Heritage Models, Inc.
  • Gametime Games

Questions and answers

Grand Imperialism supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.