
- BGG rank
- BGG #3,903
- BGG rating
- 6.2
Throw Throw Burrito
- 2–6 players
- 15 min
- Complexity 1.1/5
- 2019

2018
Rules assistance for Gravity Warfare
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gravity Warfare is a board game released in 2018 for 2–6 players, 40–60 minutes per game, and ages 14 and up. It was designed by Dan Machado and Luis Machado and its main mechanics are Take That.
War has ensued following an attack on the Mothership, and problems have escalated for the occupation of space elements among several alien races of nearby constellations. You are the leader of one of the six great races fighting for the central sector of the Cosmos. You need to transfer all your interstellar fleet to this disputed area before the rest — but you need to be careful as even a single unsuccessful placement on the subspace can break the entire fragile gravitational balance and lead to a devastating anomaly! The tumbling of ships from subspace happens in a random way, so one must be very dexterous and attentive. Enemies are also playing a role and are capable of twisting time and space to ruin your plans, strategically placing their interstellar fleet in key locations. In Gravity Warfare, you play one of six commanders of alien races, each with a special ability, and your goal is to either run out of pieces (troops) to play or make other players lose on their turn. To do this, you must strategically choose your challenge cards and use your ability against other players on their turn, while having the dexterity to make it through yours. At the beginning of the game, each player is dealt one guardian card to protect themselves and five cards from the deck. The cards contain challenges or events such as "Spin it!" or "Stack it!" which you may issue to other players, one per turn. On a turn, the active player rolls the dice to determine which piece of their army to play, and where to place it. Other players now have the opportunity to force that player to play their turn in a certain way by playing their challenge cards. For example, if I have the "Spin it!" challenge, I may use it on your turn if I want you to spin the board and play your turn while the board is moving. Are you ready to master gravity?
Gravity Warfare supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gravity Warfare is 40–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gravity Warfare for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gravity Warfare has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gravity Warfare belongs to these categories: Party Game and Action / Dexterity. Its main mechanics are Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gravity Warfare are: Dan Machado and Luis Machado. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gravity Warfare as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.