
- BGG rank
- BGG #2
- BGG rating
- 8.5
Ark Nova
- 1–4 players
- 90–150 min
- Complexity 3.8/5
- 2021

Rules assistance for Great Scott!: Commissions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Great Scott!: Commissions is an expansion for Great Scott! released in 2016 for 3–4 players, 20–45 minutes per game, and ages 11 and up. It was designed by David J. Clarke and its main mechanics are Set Collection and Open Drafting.
A mini-expansion for Great Scott! - The Game of Mad Invention, Commissions adds 24 new cards and a new way to score. Instead of building inventions willy-nilly, with Commissions you have targets to aim for. Match the cards in your invention with the icons shown on a Commission card to claim its bonus points – as long as your invention does what the commissioner wants it to do… The Commissions expansion is included as an exclusively free extra in Kickstarter editions of Great Scott!, but is also available separately.
Great Scott!: Commissions supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Great Scott!: Commissions is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Great Scott!: Commissions for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Great Scott!: Commissions belongs to these categories: Expansion for Base-game. Its main mechanics are Set Collection and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great Scott!: Commissions are: David J. Clarke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great Scott!: Commissions as an expansion for Great Scott!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great Scott! to use it. Check that your edition of Great Scott! is compatible, as some expansions were revised between editions.