Great Scott!: Commissions
BGG rating
6.8

Expansion for Great Scott!

Great Scott!: Commissions

2016

Rules assistance for Great Scott!: Commissions

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–4 players
  • 20–45 min
  • 11+

Rules assistant for Great Scott!: Commissions

What would you like to know?

Answers come from the official rulebook, with the page to check.

Great Scott!: Commissions is an expansion for Great Scott! released in 2016 for 3–4 players, 20–45 minutes per game, and ages 11 and up. It was designed by David J. Clarke and its main mechanics are Set Collection and Open Drafting.

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About the game

A mini-expansion for Great Scott! - The Game of Mad Invention, Commissions adds 24 new cards and a new way to score. Instead of building inventions willy-nilly, with Commissions you have targets to aim for. Match the cards in your invention with the icons shown on a Commission card to claim its bonus points – as long as your invention does what the commissioner wants it to do… The Commissions expansion is included as an exclusively free extra in Kickstarter editions of Great Scott!, but is also available separately.

Publishers

  • Sinister Fish Games

Questions and answers

Great Scott!: Commissions supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.