
- BGG rank
- BGG #45
- BGG rating
- 8.0
The Crew: Mission Deep Sea
- 2–5 players
- 20 min
- Complexity 2.1/5
- 2021

Rules assistance for Greedy Wizards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Greedy Wizards is a board game released in 2013 for 2 players, 20 minutes per game, and ages 10 and up. It was designed by Simon Byron and its main mechanics are Trick-taking.
Introducing Greedy Wizards - a two-player card game in which a red wizard battles a blue wizard for the right to eat a delicious cake. Winning pieces of cake will take you closer to victory - whilst also making it more difficult to claim the next hand. Strategy, maths, probability and bluffing combine to make this a game unlike any other. How to play Each wizard holds nine spell cards numbered from one to nine. As our wizards are more "Greedy" than "Gandalf", their spell-casting abilities leave a little to be desired - making their spells a little on the unusual side. The game's incantations include things like summoning an “absolutely massive chicken” or “a woman who shouts hurricanes. Players take it in turns to secretly select and then lay three spell cards face down, either side of a duel token. This is repeated until each wizard has played all nine of the cards they hold. Duels are resolved by adding up the total value of cards - with the wizard with the highest winning that particular scrap. Win two duels out of three and a piece of cake becomes theirs. However, three pieces of cake are needed to win the game - and because our Wizards are Greedy, they value cake over spells. Winning a piece of cake means discarding a spell card. And as the cake cards are double-sided, the opposing wizard can see exactly when they are being played. When cake is in play, the game becomes one of strategy, bluffing and probability - do you have what it takes to get your cake and eat it? Beautifully illustrated, easy to learn yet full of decisions and intrigue, it’s a game which can be enjoyed by any level of player. As long as they are greedy.
Greedy Wizards supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Greedy Wizards is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Greedy Wizards for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Greedy Wizards has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Greedy Wizards belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Greedy Wizards are: Simon Byron. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Greedy Wizards as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.