
- BGG rank
- BGG #1,513
- BGG rating
- 6.9
Here to Slay
- 2–6 players
- 30–60 min
- Complexity 1.7/5
- 2020

2015
Rules assistance for Gremlins Inc
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gremlins Inc is a board game released in 2015 for 2–6 players and ages 12 and up. It was designed by Alexey Bokulev and its main mechanics are Hand Management, Take That, and Set Collection.
Welcome to the Steampunk world of corrupt capitalist gremlins! Build machines, steal resources & sabotage projects of your competitors in order to achieve the highest prestige score. Each player has a hand size of 6 cards from a draw pile. Each card has one of three resource types: Gold, industry or malice. Cards are divided into 2 main categories: action and project cards. A player, during his turn, may perform up to 2 actions: 1. Starting a project: A player takes a project card and places it face down in front of him. Up to 3 projects may be started by each player. 2. Assign a resource: A player may take a card from hand and places it face up under a project, leaving only the resource indicator at the top visible. 3. Play an action: A player places a card from her hand on the table face up, paying its resource cost from projects being constructed (unless it is free,) following the text on the card before discarding it. 4. Complete a project: Once a project has the necessary resources it may be turned face up to complete it for prestige points and for special effects as indicated on the card. Some projects have permanent in-game effects. 5. Cancel a project: discard an unfinished project and any resources under it. 6. Pass the turn The first player to reach an agreed upon amount of prestige points via completed projects and action cards is the winner.
Gremlins Inc supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Gremlins Inc for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gremlins Inc has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gremlins Inc belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gremlins Inc are: Alexey Bokulev. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gremlins Inc as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.