
- BGG rank
- BGG #16,887
- BGG rating
- 6.1
Quivive
- 2–5 players
- 20 min
- Complexity 2.0/5
- 1998

2018
Rules assistance for Gridopolis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gridopolis is a board game released in 2018 for 2–4 players, 15–90 minutes per game, and ages 6 and up. Its main mechanics are Player Elimination, Grid Movement, and Modular Board.
> MISSION Gridopolis Games was founded to break the mold of traditional flat ‘bored’ games and challenge you to think creatively in 3D. This original way of thinking makes Gridopolis not just a fun strategy game, but also a compelling tool for STEM & learning. > INTRO Gridopolis is a three-dimensional strategy game. If you have ever played checkers or chess, you get the idea. Only now, we are playing in 3D. This means you can move and jump and play in any direction! You can move horizontally, vertically, and diagonally – plus across multiple levels. Using an innovative (yet amazingly simple) structural system, game play happens in a three-dimensional space called a grid-set. And, unlike other games, the grid-set is dynamic and changes during play. The Gridopolis game — and system — is also flexible, modular and expandable. Grid-sets can be re-configured at any time to expand the game, change the rules, or even invent your own brand new game from scratch. The only limit is your imagination! > GOAL / OBJECTIVE The goal of Gridopolis is to capture your opponents until you are the last one left or time runs out. You capture others by jumping over them. Any marker that gets jumped is captured and comes out of the game. Use a multi-jump to capture more than one opponent on a single turn! > GAME PLAY MOVING Starting markers are called pawns. These can only move one pad at a time and never go backwards. A pawn becomes a king when it reaches the opponent's home-row, marked by a kingerizer. Flip your pawn and you are now a king. A king gets to move two pads at a time AND can move in any direction. Wow. JUMPING in 3D Any jump-capture move must follow the ‘straight-line’ rule. Think of three points (or pads) in a row: your starting point, the opponent you are jumping over, and your landing point. OTHER MOVES Hyper-pad : these pads are like teleporters. Land on one to get ‘beamed’ to any other hyper-pad on the grid-set. The ride is all part of the same move. Kamikaze : play outside the grid-set! If you have nowhere to land when jumping, you can still capture an opponent with this sacrifice move. Both markers must be on the same level and both are removed. BUILD (or SHRINK!) the GRID-SET At the beginning of a game, each player gets ten extra grid-set parts. At any time, you can change the grid-set in the following two ways. (NOTE : This counts as your turn.) Add-a-pad : grow the grid-set at any time! Connect one of your extra pads to expand the grid-set horizontally or vertically. Blocker-box : shrink the grid-set! Use this part to block a pad, taking it out of order for the rest of the game. SO MUCH MORE! This is just the first game in the Gridopolis Game System. You can also change the layout of the grid-set, tweak the rules, add new parts, and even create your own original game from scratch. Double wow. —description from the designer
Gridopolis supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gridopolis is 15–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gridopolis for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gridopolis has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gridopolis belongs to these categories: Abstract Strategy. Its main mechanics are Player Elimination, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Gridopolis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.