
- BGG rank
- BGG #9,537
- BGG rating
- 6.9
Munchkin Teenage Mutant Ninja Turtles
- 3–6 players
- 60–120 min
- Complexity 2.0/5
- 2018

Rules assistance for Grind House: Expansion Collection
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Grind House: Expansion Collection is an expansion for Grind House released in 2025 for 2–8 players, 20–30 minutes per game, and ages 17 and up. It was designed by Jon Cohn and its main mechanics are Push Your Luck, Dice Rolling, and Tile Placement.
This expansion collection is limited edition and includes 11 expansions for Grind House! (Core Game Required to Play) 1. Krampus: Christmas Comes Early and Krampus, not Santa, is coming to visit... watch out for Krampus's Evil implements of terror. 2. Carnival: What's scarier than a house filled with traps that will take your head off? How about a Carnival of evil clowns that fill that house? Win tickets and prizes that may help you survive! 3. Cthulhu: Do you hear the Call of Cthulhu? Don't lose your sanity in this expansion where the hose calls upon the power of an Elder God to destory your minds! 4. Contest of Champions: Enter the house assuming the roles of previous survivor winners! This time around, there are no fixed number of rooms, no bonus points, no additional ghost winners. The Game goes until one single survivor remains! 5. Abduction: Blast off in an intergalactic tour of terror as you try to survive experiments from the mysterious Zetas. The only question is, will you all be returning as Human, or something else? 6. The Kid's Game: Welcome to the Playground! Participate in several familiar games with deadly twists to survive. The hose will award bonus points to survivors who rise to be the cream of the crop! 7. Scythes Out: The Host has opened a new wing of the mansion for you to come explore, and your invitation included a little something extra this time around... did the other guests get something extra too? What is it? 8. Trap or Treat: In addition to your usual lineup of rooms, Trap or Treat introduces over 30 new mini rooms that take place in between main encounters in the Grind House! 9. Secrets of the Lost Tomb: The host went all out using the power of The Lost Tomb as a venue for his most secret party yet. Explore, find Magical Artifacts, and discover all of the Secrets of the Lost Tomb. A Cross-Over Expansion with the Epic Game Secrets of the Lost Tomb! 10. Coma Ward: Who are these people? Why are we all in hospital gowns? What is this invitation pinned to your I.V.? Is it all in your head or is there really 10 million dollars at stake? Find out in this Horror Crossover with Coma Ward! 11. Welcome to the Propitious: Dare to step foot inside the haunted hotel that started it all. Located in the ghost town of Dire California, The Propitius Hotel stands as home to the ghost of Arthur Wilson, the most prolific serial killer of the 20th century. In this standalone expansion, venture through a haunted hotel full of traps and terrors based on Slashtag, the official prequel novel to Grind House.
Grind House: Expansion Collection supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Grind House: Expansion Collection is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grind House: Expansion Collection for ages 17 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grind House: Expansion Collection belongs to these categories: Horror and Expansion for Base-game. Its main mechanics are Push Your Luck, Dice Rolling, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grind House: Expansion Collection are: Jon Cohn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grind House: Expansion Collection as an expansion for Grind House. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Grind House to use it. Check that your edition of Grind House is compatible, as some expansions were revised between editions.