
- BGG rank
- BGG #13,909
- BGG rating
- 6.6
Brewin' USA
- 2–5 players
- 60 min
- Complexity 2.2/5
- 2015

2019
Rules assistance for Grund
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Grund is a board game released in 2019 for 2–4 players, 45–60 minutes per game, and ages 8 and up. It was designed by Máté Brunner, Patrik Venczel, Márton Ollári, and Sámuel Lackner and its main mechanics are Hand Management, Set Collection, and Auction / Bidding.
The game takes place at a playground where the players, while controlling groups of kids try to collect as many "happiness points" as they can in 9 rounds by building sandcastles or taking nice pictures of the flowers and insects with their mobile phones. But the cat prowling around the ground can spoil their plans. The players have to take into consideration their opponents' moves to compete with them or even to avoid conflicts. They have to accomplish the special missions too, better than their opponents. In Grund, each player controls a bunch of kids at the playground. At the beginning of each round the cat has to be moved to another tile on the board by randomly drawing a movement card (it will affect the tile where it stays). After that, the players have to move all their kids to an adjacent tile (or even further if consuming energy points), one after another in turn. There are special tiles where only a limited number of kids can stay at the same time. Once all the kids have been moved, it comes to "conflict" on the tiles with kids belonging to different players to decide who rules the tile. The competing players have to bid energy cards, the one who offers the most will rule the tile (the bidden energy cards have to be exchanged). The winner performs the tile action. The actions can be as follows: get an additional sandcastle part, get a photo of a flower/insect, get an energy card, draw a chance card, call an additional kid onto the ground for 10 energy points, get "happiness points", etc. At the end of the ninth round it comes to the evaluation. The players get "happiness points" for their sandcastles, photo collections, energy points and accomplished missions. Grund is a smart combination of a worker placement and an area influence game where your situation awareness, tactical, strategic and trouble solving skills are challenged.
Grund supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Grund is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grund for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grund has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Grund belongs to these categories: Children's Game and Adventure. Its main mechanics are Hand Management, Set Collection, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grund are: Máté Brunner, Patrik Venczel, Márton Ollári, and Sámuel Lackner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grund as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.