
- BGG rank
- BGG #2,715
- BGG rating
- 7.8
Time of Legends: Joan of Arc
- 2–4 players
- 45–90 min
- Complexity 3.5/5
- 2019

Rules assistance for Guild Ball: Butcher Starter set
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Guild Ball: Butcher Starter set is an expansion for Guild Ball released in 2015 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Description from the publisher: Butchers’ play style has been designed to be quite straightforward. They are masters of the mid to late game. They excel at damage output and generate a lot of momentum through combat and damage effects. They provide each other with a good assortment of buffs and debuffs in order to allow combo play. Butchers mainly focus on raw damage. That’s not to say that they don’t have some surprises up their sleeves - characters like Shank and Boiler can pop up and surprise you with their goal threats if you’re not careful … A Guild Ball match requires two teams and a ball. Play against the Butchers and you will find that the ball was really just decoration. The Butcher's Guild knows that there is more than one way to win a game; their intimate knowledge of anatomy developed over years in the slaughter yard is just as useful as the ball skills practiced by their opponents. In Ox, the Butcher's have one of the deadliest players ever to step onto a Guild Ball pitch. On his own he is responsible for crippling and killing more players than some teams manage over entire seasons. Always on the look out for young talent, Ox brings the apprentices Boiler and Brisket with him to show them just how the Butcher's play the game. They are the meanest, nastiest, most deadly trio to step onto a Guild Ball pitch in a long, long time. This set provides you with all you need to start playing the Butcher's Guild.
Guild Ball: Butcher Starter set supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: Butcher Starter set is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: Butcher Starter set for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: Butcher Starter set belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guild Ball: Butcher Starter set as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.