
- BGG rank
- BGG #2,715
- BGG rating
- 7.8
Time of Legends: Joan of Arc
- 2–4 players
- 45–90 min
- Complexity 3.5/5
- 2019

Rules assistance for Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal is an expansion for Guild Ball released in 2018 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
“Hearth is the heart of her Guild, proud, resilient, and with one of the sharpest minds you’ll ever see. Save yourself the worry and don’t cross her, not in this lifetime or the next.” — Tapper, Brewer’s Guild Hearth is a Master Blacksmith who brings her unparalleled expertise to the pitch, and dominates through sheer force of will. If her teammates don’t have the right tool for the job, Hearth’s experienced eye will pick out the weapon they need, or point out the weak point in an enemy’s armour. Hearth’s words carry the weight of years, and spell disaster for the opposition at every turn. Masters of the unexpected, Hearth’s team are far more unorthodox than any opponent would guess. Capable of sudden bursts of speed, breaking through the toughest defences, or shrugging off crippling injuries in a wash of flame – their opponents will have a tough time disarming this master crafted arsenal. Forged in the fires of victory, this set includes: a ball, 6 player cards, bases, 3D terrain piece, goalpost and 6 players: Hearth, Alloy, Farris, Bolt, Burnish, Cast.
Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.