Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal
BGG rating
7.8

Expansion for Guild Ball

Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal

2018

Rules assistance for Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–120 min
  • 12+

Rules assistant for Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal is an expansion for Guild Ball released in 2018 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

“Hearth is the heart of her Guild, proud, resilient, and with one of the sharpest minds you’ll ever see. Save yourself the worry and don’t cross her, not in this lifetime or the next.” — Tapper, Brewer’s Guild Hearth is a Master Blacksmith who brings her unparalleled expertise to the pitch, and dominates through sheer force of will. If her teammates don’t have the right tool for the job, Hearth’s experienced eye will pick out the weapon they need, or point out the weak point in an enemy’s armour. Hearth’s words carry the weight of years, and spell disaster for the opposition at every turn. Masters of the unexpected, Hearth’s team are far more unorthodox than any opponent would guess. Capable of sudden bursts of speed, breaking through the toughest defences, or shrugging off crippling injuries in a wash of flame – their opponents will have a tough time disarming this master crafted arsenal. Forged in the fires of victory, this set includes: a ball, 6 player cards, bases, 3D terrain piece, goalpost and 6 players: Hearth, Alloy, Farris, Bolt, Burnish, Cast.

Questions and answers

Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.