Guild Ball: The Engineer's Guild – The Instruments of War
BGG rating
7.8

Expansion for Guild Ball

Guild Ball: The Engineer's Guild – The Instruments of War

2017

Rules assistance for Guild Ball: The Engineer's Guild – The Instruments of War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–120 min
  • 12+

Rules assistant for Guild Ball: The Engineer's Guild – The Instruments of War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guild Ball: The Engineer's Guild – The Instruments of War is an expansion for Guild Ball released in 2017 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

Description from the publisher: “They have the most devastating potential of all teams at their fingertips.” — Midas, Alchemist’s Guild Former dog of war. Ambitious tinkerer. Volatile genius. Ballista’s brilliance is as intimidating as his past. No longer squandering his talents on the waste of war, his newest gadgets and gizmos seek to quash the natural talents of man. Why train to be the best when you can simply build something better? His team’s playstyle is one of accuracy and control. Their gadgets and devices excel where humans fall short, allowing the team to push around players and the ball from a distance. Resilient in combat, this team excels in the mid-game. Geared to command the pitch with calculated precision, these Engineers are perfect for coaches who like creative scheming and calculated plans. Masters of mechanical manipulation, this set includes a ball, 6 player cards, bases, and 6 players: Ballista, Mainspring, Salvo, Velocity, Ratchet, Colossus.

Questions and answers

Guild Ball: The Engineer's Guild – The Instruments of War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.