
- BGG rank
- BGG #2,715
- BGG rating
- 7.8
Time of Legends: Joan of Arc
- 2–4 players
- 45–90 min
- Complexity 3.5/5
- 2019

Rules assistance for Guild Ball: The Farmer's Guild – The Honest Land
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guild Ball: The Farmer's Guild – The Honest Land is an expansion for Guild Ball released in 2017 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
“Farming is a senseless pursuit. You sow what you may reap, then you reap what you may sow. Senseless.” — Obulus, Mortician’s Guild Honest as a day’s work, Grange is no country bumpkin. Filled with unflinching resolve and unbreakable constitution, he’s just a little rough around the edges. When trouble crops up, he’ll plant himself to face it head-on. Grange is all about grit: cultivating strategies planted at the start of a game, he waits for his plans to mature before reaping the fruits of his labor. Strong communities are built around food we trust to nourish our bodies, and this Guild Ball roster is no different. Emboldened by their sturdy captain, his resilient team works hard to reap what they sow. Patient coaches looking for a Guild that plays more like a family than a team will enjoy the hearty Farmers.
Guild Ball: The Farmer's Guild – The Honest Land supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: The Farmer's Guild – The Honest Land is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: The Farmer's Guild – The Honest Land for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: The Farmer's Guild – The Honest Land belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guild Ball: The Farmer's Guild – The Honest Land as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.