Guild Ball: The Farmer's Guild – The Honest Land
BGG rating
7.5

Expansion for Guild Ball

Guild Ball: The Farmer's Guild – The Honest Land

2017

Rules assistance for Guild Ball: The Farmer's Guild – The Honest Land

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–120 min
  • 12+

Rules assistant for Guild Ball: The Farmer's Guild – The Honest Land

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guild Ball: The Farmer's Guild – The Honest Land is an expansion for Guild Ball released in 2017 for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

“Farming is a senseless pursuit. You sow what you may reap, then you reap what you may sow. Senseless.” — Obulus, Mortician’s Guild Honest as a day’s work, Grange is no country bumpkin. Filled with unflinching resolve and unbreakable constitution, he’s just a little rough around the edges. When trouble crops up, he’ll plant himself to face it head-on. Grange is all about grit: cultivating strategies planted at the start of a game, he waits for his plans to mature before reaping the fruits of his labor. Strong communities are built around food we trust to nourish our bodies, and this Guild Ball roster is no different. Emboldened by their sturdy captain, his resilient team works hard to reap what they sow. Patient coaches looking for a Guild that plays more like a family than a team will enjoy the hearty Farmers.

Questions and answers

Guild Ball: The Farmer's Guild – The Honest Land supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.