
- BGG rank
- BGG #641
- BGG rating
- 8.2
La Granja: Deluxe Master Set
- 1–4 players
- 90–120 min
- Complexity 3.5/5
- 2023

Rules assistance for Guilds of London: Wards of London
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guilds of London: Wards of London is an expansion for Guilds of London released in 2019 for 1–5 players, 60–120 minutes per game, and ages 13 and up. It was designed by Tony Boydell and its main mechanics are Hand Management and Area Majority / Influence.
London is a city divided. Guilds and politics separate the people, while physical areas within the city are also segregated by invisible lines. Vetos, coins, new plantations, new rewards, triple-coloured Guilds and businesses, legal bodies and famous landmarks bring new intrigue to medieval London. The Wards of London provide new opportunities for new machinations, a new map of the city (way of playing) as well as enough components to allow a 5th player to participate. —description from the publisher
Guilds of London: Wards of London supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Guilds of London: Wards of London is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guilds of London: Wards of London for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guilds of London: Wards of London has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Guilds of London: Wards of London belongs to these categories: Medieval and Expansion for Base-game. Its main mechanics are Hand Management and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Guilds of London: Wards of London are: Tony Boydell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Guilds of London: Wards of London as an expansion for Guilds of London. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guilds of London to use it. Check that your edition of Guilds of London is compatible, as some expansions were revised between editions.