Guns & Steel: Renaissance
BGG rank
BGG #8,663
BGG rating
7.0

Guns & Steel: Renaissance

2016

Rules assistance for Guns & Steel: Renaissance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 40–70 min
  • 12+
  • Complexity 2.8/5

For 2 players

Rules assistant for Guns & Steel: Renaissance

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guns & Steel: Renaissance is a board game released in 2016 for 2–4 players, 40–70 minutes per game, and ages 12 and up. It was designed by Jesse Li and its main mechanics are Hand Management, Take That, and Deck, Bag, and Pool Building.

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About the game

The world is a dynamic place, always changing and never stops flowing. New and improved ways are challenging traditional values and, with the wave of renaissance sweeping through, you will not be spared. With great power comes great responsibility to provide stability and protection, resulting in a new golden age. Endure the tides of time, and leave an epic impression of your civilization upon the heritage of mankind. Guns & Steel: Renaissance is a standalone expansion for Guns & Steel, providing new cards and new mechanisms that can be played by itself, or combined with the base game to provide a rich and dynamic adventure throughout history. Here's the overview of a player's turn during the game: Resource Phase Play a card face-down as a resource card. Development Phase Play a card face-up as a development card. Purchase Phase May buy one card from supply. End of Turn Phase 0 or 1 card in hand: Retrieve cards to hand. 2 or more cards in hand: Do nothing. Check if you can place glory cubes on a wonder. The game ends when all of the wonders are taken, or when all space age cards have been bought, or when a player has 15 VP tokens. At this point, whoever has the most VP wins.

Designers

Publishers

  • Moaideas Game Design
  • Grail Games

Questions and answers

Guns & Steel: Renaissance supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.