
- BGG rank
- BGG #17,636
- BGG rating
- 6.5
MAMEY
- 2–4 players
- 30–40 min
- Complexity 1.7/5
- 2018

2024
Rules assistance for Haricots
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Haricots is a board game released in 2024 for 3–5 players, 10–15 minutes per game, and ages 8 and up. It was designed by Kentaro Yazawa (矢沢 賢太郎) and its main mechanics are Hand Management and Player Elimination.
In Haricots (ハリコッツ), you want to empty your hand of cards, but to do so you need to lay out more beans than other players. Each player starts with a hand of ten cards and a deck of four cards. On a turn, you either play from your hand or draw from your deck. When you play, you can play one or more cards of the same value as long as the sum of those cards is higher than whatever was played most recently. For example, a 5 beats a 4, and three 2s beats a 5. When the sum to beat is 15 or higher, each 2 has a value of 16 instead and each 1 is now a 17. If you can't play, then you must draw a card. If you are forced to draw and your deck is empty, then you are eliminated. If play circles the table and your cards are still the highest, clear all of the played cards from the table, then lead with one or more cards of the same value to start a new round. If a player empties their hand of cards, they win, regardless of how many cards are in their deck. Alternatively, if all but one player has been eliminated from the game, that last player wins. For a longer game, play multiple times until a player has won twice.
Haricots supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Haricots is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Haricots for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Haricots has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Haricots belongs to these categories: Card Game. Its main mechanics are Hand Management and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Haricots are: Kentaro Yazawa (矢沢 賢太郎). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Haricots as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.