
- BGG rating
- 8.2
HATE: The Mother Prophecy
- 2–6 players
- 60–120 min
- Complexity 3.0/5
- 2019

2019
Rules assistance for HATE
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
HATE is a board game released in 2019 for 2–6 players, 60–120 minutes per game, and ages 18 and up. It was designed by Nicolas Raoult, Jean-Baptiste Lullien, Raphaël Guiton, and Alex Olteanu and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.
They ravaged their Mother, the Earth, and bound Her with sorcerous chains. The moon caught fire; the sun froze. In the veins of the world, her lifeblood choked to dust. The oceans boiled to miasmas that clotted the skies. Rocks fanged up from the stubble of dying forests. As She began to rot, Her creatures, Her children, survived as best they could. Tearing at each other, prowling in Her fetid hollows, breeding abominations. Feasting on Her, Fungi and moulds become sentient. And, as the ages pass, some lineages of men grow monstrous, even as others diminish, weaken and become easily their slaves. These "higher" men feed on the lesser, growing in strength, and hurl their tribes one upon the other in terrible truceless wars — until one tribe crushes the others into kneeling submission, under a lord, nameless save for his title: Tyrant! But though decayed, She was not slain. With the little strength remaining, She seduces Worm; the least, the most abject of those creatures bred for meat. Unlikely savior, through sorcery, and helped by unlooked for allies, Worm follows the thread of his fate to Her. If he can free Her, Her blood will spout into a flood and frenzy of returning Life. And her hatred will swell Worm into being Her champion, Her consort, and Her AVENGER, the Horned God! Based on the graphic novels by the acclaimed Adrian Smith, HATE is a highly kinetic, endlessly brutal campaign game of post-apocalyptic survival. Up to six players battle through a multi-game Chronicle where they use their unique clan to savagely plunder, mutilate, and demoralize their opponents. Death is permanent for clan members; once they die, they are out of the game. The player who most expertly uses savagery (gained by doing unspeakable violence upon their foes) to upgrade their warriors and resources (gained by plundering the land) to unlock powerful new abilities from their village will win the game, but only the player with the most hate will become the Tyrant and rule over the rest! —description from the publisher
HATE supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for HATE is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists HATE for ages 18 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
HATE has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
HATE belongs to these categories: Fantasy, Fighting, and Comic Book / Strip. Its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of HATE are: Nicolas Raoult, Jean-Baptiste Lullien, Raphaël Guiton, and Alex Olteanu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists HATE as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.