
- BGG rank
- BGG #8,680
- BGG rating
- 7.6
Ici, c'est la France! The Algerian War of Independence 1954 - 1962
- 2 players
- 300 min
- Complexity 2.8/5
- 2009

2021
Rules assistance for Heart of Darkness: An Adventure Game of African Exploration
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Heart of Darkness: An Adventure Game of African Exploration is a board game released in 2021 for 1–5 players, 240–420 minutes per game, and ages 10 and up. It was designed by Kim Kanger and its main mechanics are Area Movement.
"What is this all about" - David Livingstone Well David, This is a game of adventure and exploration where you, together with five other players, venture into deepest Africa. The time period is mid-19th century and you start your expedition at one of the six Ports of Entry. Your journey is financed by a major newspaper and publisher back home, and they expect you to bring home fantastic stories that they can publish. Your expedition consists of you and armed askaris, which are local African soldiers, and porters that carry food and gifts. There will be occasional local guides and goats to keep you company. The quest is to trek into what is unknown to you. You will interact with people that you meet, while searching for the myths and legends that are said to exist somewhere in Africa. To walk the land among people that might not appreciate your presence, to face hunger and predators, and to reveal what perhaps should remain hidden is dangerous. Not only are the lives of your expedition at stake, but your sanity as well. But then again, as the old trader said, "are you not entering the Heart of Darkness?" The map covers Central and Southern Africa and is divided along ethnic groups. Your expedition/marker moves from area to area searching for myths and legends. You only carry gifts and food and is therefore forced to interact with local people and to hunt. You will encounter wildlife, hostile people and various disasters which will wear down your health and sanity. Your object is to accumulate more Drama Points (for the publisher back home) than your competitors before any of the player's explorer dies or goes mad in the bush.
Heart of Darkness: An Adventure Game of African Exploration supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Heart of Darkness: An Adventure Game of African Exploration is 240–420 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Heart of Darkness: An Adventure Game of African Exploration for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Heart of Darkness: An Adventure Game of African Exploration has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Heart of Darkness: An Adventure Game of African Exploration belongs to these categories: Wargame, Adventure, and Post-Napoleonic. Its main mechanics are Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Heart of Darkness: An Adventure Game of African Exploration are: Kim Kanger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Heart of Darkness: An Adventure Game of African Exploration as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.