
- BGG rating
- 7.9
Hedge Mage: Blizzard Wizard
- 2–4 players
- 45–60 min
- 2025

2025
Rules assistance for Hedge Mage
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Hedge Mage is a board game released in 2025 for 2–4 players and 30–45 minutes per game. It was designed by Connor Wake and its main mechanics are Variable Set-up, Tile Placement, and Simultaneous Action Selection.
In Hedge Mage, you build a hedge maze of polyominoes to prevent your rival from stealing your gnomes, while simultaneously navigating your other neighbor's maze to nab their gnomes. In this puzzly combination of polyomino placement and tactical movement, these moderately powered wizards have only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage's yard to yoink their gnomes, while keeping another rival mage from snagging yours, it's going to take both powers you've got. Harness your horticulture magic to gather the greatest gnome collection! In more detail, each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to specific enchantment cards. If all ten hedge cards have been revealed, or if a player has rescued all gnomes from their rival's board, the game ends and you move on to scoring. Whoever has the most points wins!
Hedge Mage supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hedge Mage is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Hedge Mage has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hedge Mage belongs to these categories: Territory Building, Miniatures, and Maze. Its main mechanics are Variable Set-up, Tile Placement, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hedge Mage are: Connor Wake. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hedge Mage as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.