
- BGG rank
- BGG #2,067
- BGG rating
- 7.4
Rush M.D.
- 1–4 players
- 30–45 min
- Complexity 2.4/5
- 2020

2019
Rules assistance for Heist: One Team, One Mission
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Heist: One Team, One Mission is a board game released in 2019 for 2–4 players, 5–15 minutes per game, and ages 7 and up. It was designed by Rob Daviau, Don Ullman, and Bob Driscoll and its main mechanics are Cooperative Game, Real-Time, and Kill Steal.
Pull off the heist of the century and get rich quick — or lose it all! In the co-operative electronic game Heist: One Team, One Mission, players take on the roles of different characters — money man, hacker, lookout, or explosives expert — and work together to open an electronic safe and grab $50 million in cold hard cash along the way. The stakes have never been higher! Choose your character, use and trade tools to complete the task at hand, and listen closely to your team leader for one false move could trip the alarm! Heist includes five progressive levels of difficulty and a bonus top-secret sixth level waits to be unlocked...
Heist: One Team, One Mission supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Heist: One Team, One Mission is 5–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Heist: One Team, One Mission for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Heist: One Team, One Mission has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Heist: One Team, One Mission belongs to these categories: Party Game, Memory, and Action / Dexterity. Its main mechanics are Cooperative Game, Real-Time, and Kill Steal. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Heist: One Team, One Mission are: Rob Daviau, Don Ullman, and Bob Driscoll. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Heist: One Team, One Mission as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.