Hemloch: Dark Promenade
BGG rank
BGG #15,282
BGG rating
7.2

Hemloch: Dark Promenade

2017

Rules assistance for Hemloch: Dark Promenade

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20–30 min
  • Complexity 2.0/5

For 2 players

Rules assistant for Hemloch: Dark Promenade

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hemloch: Dark Promenade is a board game released in 2017 for 2 players and 20–30 minutes per game. It was designed by John Clowdus and its main mechanics are Hand Management, Take That, and Area Majority / Influence.

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About the game

In Hemloch: Dark Promenade, each of the two players heads an ancient house in the city of Hemloch. With nights that last for years and cults that await the coming sunrise, Hemloch is a peculiar city, inhabited by even more peculiar denizens. Players use these minions to assert their influence across the city, gaining control of different districts. Hemloch: Dark Promenade is played over a series of three weeks (i.e., rounds). Each week, the players take turns playing minion cards from their hands to their avenues to gain influence, take districts, and thwart the other player's plans. At the end of three weeks, the game ends and the player with the most points wins.

Designers

Publishers

  • Small Box Games

Questions and answers

Hemloch: Dark Promenade supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.