Herbalism: Communicating Action Card
BGG rating
6.0

Expansion for Herbalism

Herbalism: Communicating Action Card

2018

Rules assistance for Herbalism: Communicating Action Card

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4 players
  • 15–30 min
  • 10+

Rules assistant for Herbalism: Communicating Action Card

What would you like to know?

Answers come from the official rulebook, with the page to check.

Herbalism: Communicating Action Card is an expansion for Herbalism released in 2018 for 4 players, 15–30 minutes per game, and ages 10 and up. Its main mechanics are Hand Management, Trading, and Memory.

Similar games

About the game

Herbalism: 2 vs 2 Variant Rule is a postcard-sized promo card with official rules for how four players can compete against one another as two teams of two players each.

Questions and answers

Herbalism: Communicating Action Card supports 4 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.