
- BGG rank
- BGG #164
- BGG rating
- 7.9
Iberia
- 2–5 players
- 45 min
- Complexity 2.6/5
- 2016

Rules assistance for HE.R.O: Level Up
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
HE.R.O: Level Up is an expansion for HE.R.O released in 2023 for 1–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Robert Schappacher and its main mechanics are Solo / Solitaire Game.
The Level Up - Expansion brings several new elements to your board, the most notable one being the solo mode. We felt that if you played a solo mode, you don't want to play a reduced version of a cooperative game. You want to use all elements of the game - and since all expansions are compatible with one another, you would want to use all the material from all the expansions, right? Inside Level Up you'll find the rules for the Solo mode. In this new game mode, you'll take on the night shift alone. But you'll get help not only from staff members, but also from automated HEROes that you either chose or select randomly before the night shift starts. These automated HEROes can counsel with you, treat patients on their own and hence add to the feeling of a real night shift. In the expansion, you'll also find 4 brand new HEROes for you to play - in all available game modes for HE.R.O. These four have been on many adventures together and for some reason, they got thrown into a board game and have to face a night shift now. There's also 15 new patient cards and 5 more diagnosis to add to your copy of HE.R.O - so you'll face even more different patients and have to adapt. —description from the publisher
HE.R.O: Level Up supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for HE.R.O: Level Up is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists HE.R.O: Level Up for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
HE.R.O: Level Up belongs to these categories: Medical and Expansion for Base-game. Its main mechanics are Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of HE.R.O: Level Up are: Robert Schappacher. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists HE.R.O: Level Up as an expansion for HE.R.O. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need HE.R.O to use it. Check that your edition of HE.R.O is compatible, as some expansions were revised between editions.