Heroes Wanted: Champions and Masterminds
BGG rating
6.9

Expansion for Heroes Wanted

Heroes Wanted: Champions and Masterminds

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Rules assistance for Heroes Wanted: Champions and Masterminds

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 60 min
  • 13+
  • Complexity 3.0/5

Rules assistant for Heroes Wanted: Champions and Masterminds

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Answers come from the official rulebook, with the page to check.

Heroes Wanted: Champions and Masterminds is an expansion for Heroes Wanted released in 2014 for 1–5 players, 60 minutes per game, and ages 13 and up. It was designed by Travis R. Chance and Nick Little (I) and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

Tired of the wannabe superhero circuit? Then this is just what you need! Play as five of The Champions of Zeta City, harnessing their awesome powers to defeat the machinations of the most heinous and vile Masterminds imaginable in this fully co-op variant. Feeling dangerous? Then go up against the Masterminds in the regular game for an oh-my-what-were-we-thinking difficulty level! Champions and Masterminds adds 8 over-sized cards (5 Champions and 3 Masterminds) that completely changes your Heroes Wanted experience. Champions are the most powerful heroes in the game. Masterminds are expert difficulty level villains that can be used with both the co-op mode and the base game. CONTENTS: 5 Oversize Champion cards 3 Oversize Mastermind cards 1 Rules sheet

Questions and answers

Heroes Wanted: Champions and Masterminds supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.