
- BGG rank
- BGG #1,814
- BGG rating
- 7.0
Bridges of Shangri-La
- 2–4 players
- 60 min
- Complexity 2.7/5
- 2003

Rules assistance for Herooj
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Herooj is a board game for 2 players, 30 minutes per game, and ages 8 and up. It was designed by David Crespo and its main mechanics are Point to Point Movement.
HEROOJ ("Heroes" in Esperanto) is an abstract board game for 2 players, which can be played on an 8x8 board, with 10 pawns (double-sided pieces) and 4 masters for each player. You can use a set of checker-like pieces or poker chips, with a mark on its bottom side to recognize promoted pawns or "Herooj". For the Masters, you can use 4 pawns from a chess set, or any other 4 pieces of your election. Rules: PAWNS: A pawn can move 1 or 2 cells orthogonally or diagonally forward, (backwards and sideways moves are not allowed for pawns). they can capture by jumping orthogonally (in straight line) over an adjacent friendly piece and falling on an inmediately adjacent enemy piece, which is removed from the board, (backwards and sideways captures are allowed, but not diagonal captures). MASTERS: A master can move 1 or 2 cells in any direction, orthogonally or diagonally forward and backwards. Also, it can capture in the same way of pawns (jumping over an adjacent friendly piece and falling on an inmediately adjacent enemy piece) but in any of 8 directions (including diagonals). HEROOJ: When a pawn reaches the far rank of the board is promoted to "heroo". It can move sideways and backwards (orthogonally and diagonally), but NOT FORWARD. It captures like pawns. GOAL: The goal of HEROOJ is bringing back one heroo to the player's safe zone (2 first rows of the player's side). A player can also win if he eliminates all the opponent's pawns/herooj.
Herooj supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Herooj is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Herooj for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Herooj has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Herooj belongs to these categories: Abstract Strategy. Its main mechanics are Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Herooj are: David Crespo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Herooj as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.