
- BGG rank
- BGG #2,862
- BGG rating
- 8.1
High Frontier (Third Edition)
2017
Rules assistance for High Frontier (Third Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–5 players
- 120–240 min
- 14+
- Complexity 4.7/5
For 1 player

Rules assistant for High Frontier (Third Edition)
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Answers come from the official rulebook, with the page to check.
High Frontier (Third Edition) is a board game released in 2017 for 1–5 players, 120–240 minutes per game, and ages 14 and up. It was designed by Phil Eklund and its main mechanics are Variable Player Powers, Auction / Bidding, and Simulation.
About the game
High Frontier (3rd edition) is a space exploration game by Phil Eklund. The players take control of different space enterprises trying to establish factories on planets and asteroids. Each player begins with three water tanks (fuel). In turns each player uses two action points to do some of the eight actions available, e.g. move space ship or buy new technologies. When the predetermined number of bases is built the game ends. The winner is the player with the most victory points. High Frontier (3rd edition) is a "deluxe" edition including both the High Frontier base game and the Colonization expansion, as well as 31 new card designs and redesigned charts. The rules are in four volumes: Basic, Colonization, Interstellar, and Super-Advanced Variants.
Designers
Publishers
- Sierra Madre Games
- One Small Step
Questions and answers
High Frontier (Third Edition) supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for High Frontier (Third Edition) is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists High Frontier (Third Edition) for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Frontier (Third Edition) has a complexity rating of 4.7 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
High Frontier (Third Edition) belongs to these categories: Science Fiction, Industry / Manufacturing, and Space Exploration. Its main mechanics are Variable Player Powers, Auction / Bidding, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of High Frontier (Third Edition) are: Phil Eklund. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Frontier (Third Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.